The game of values
About the project
Our etwinning is linked to the Erasmus Ka2. In our project we would like to give students opportunity to get in touch with people from other countries and create positive attitudes towards other nations, their culture and traditions.
Students coming from low income families have few opportunities to travel abroad and they have little motivation to learn foreign languages. Active participating in this project can be a tool to fight with social exclusion.
The main result will be a game made by each partner which is the tool to achieve the above mentioned goals. Creating the game, students will make up characters, outline a plot and game rules. Additional products related to the game will be: a travel guide-book, video trailers, leaflets and posters. The main objectives will be Increasing students and teachers’ competences such as team work, reading and writing skills, craftwork, and especially I.C.T. and English language.
AIMS
• Promoting values: tolerance, empathy, friendship,
• Encouraging students to study more and build their self-confidence
• Developing basic skills: writing, reading
• Acquiring basic skills related to enterprise
• Improving skills of ICT (students and teachers)
• Improving foreign languages (students and teachers), developing skills of communication
• Ability to self-organise students’ free-time in the most beneficial way
• Getting knowledge about one’s background (family, town. country) and culture of other partners
• Respecting the others cultural heritage
• Developing creativity (craft work, art)
WORK PROCESS
During the whole project students and teachers will use social media to communicate online and during the meetings they will be able to use the English language face to face. Each partner will be responsible for uploading their work respecting the activities timetable. Students and teachers will work during lessons and on occasional afterschool meetings with teams of students.
Steps of the timetable:
Introduction to the project
Game’s Day
After School Board Game Club
Logo of the project
Teachers’ meeting
Characters of the game
First students ‘meeting
Travel guide-book and video
Second students’ meeting
Evaluation of the first year
Plot of the game
“Follow the instructions” game
Third students’ meeting
Writing the game
Interscholastic games tournament
Fourth students’ meeting
Evaluation of the project
EXPECTED RESULTS
The final result will be the games created by each partner school.
Other results will be:
The increase of students and teachers' motivation to study foreign languages and use ICT.
Better school marks.
Being able to write CV, plan and organize an event, introduce one-self
Social inclusion
Knowledge of the world
How to behave properly in different situations including meeting people from other cultures.
Developing basic skills and the key competences
Tackling students’ early school leaving
Importance of permanent education
Acquisition of rudiments of enterprise.